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Cyberpunk 2077 developers CD Projekt Red called out post-launch microtransactions recently, stating that they attract negative attention and bad impressions of developers and their games. 

“I think it’s a bad idea to do microtransactions after you release a game. It seems like it’s very profitable, though. It’s probably a hard decision for the guy that runs the business to decide if we should do it or not,” says CD Projekt Red’s John Mamais in an interview with Gamespot. “But if everyone hates it, why would we do something like that and lose the goodwill of our customers?”

It’s important to clarify that statement as Mamais seems to be talking about more aggressive forms of DLC that charge players for a series of unlocks such as cosmetics – adding those to game, after launch, is one way to annoy your customers. The Witcher 3 did feature a combination of paid and free DLC, though, offering some extra story rather than just cosmetic items, and it sounds like the current plan is for Cyberpunk 2077 will follow that same release pattern. 

“It worked pretty well for The Witcher 3,” says Mamais of that game’s DLC. “I don’t see why we wouldn’t try to replicate that model with Cyberpunk 2077. We’re not talking about that yet, but it seems like that would be the smart way to go.”

On the surface, he isn’t saying anything groundbreaking or controversial, but the truth of the matter is that the scenario isn’t quite a cut and dry as that statement would make it seem. We already mentioned that even The Witcher 3 featured paid DLC, and there are some games (particularly free games or games that update regularly) which do utilize microtransactions as a way to support not only the initial release but the continued development of the project. 

Still, when it comes to loot boxes and other forms of aggressive and annoying microtransactions, it’s pretty clear from this statement that Cyberpunk 2077 will take the high ground in relation to the more shameful instances of DLC. 

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